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Back Issue #1 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIETips@uie.com
Date: Mon, 17 Feb 1997 10:24:21 -0500
Subject: Web Usability -- UIETips 2/14/97

Posted by "Jared M. Spool" <jspool@uie.com>:

UIETips 2/14/97

_______________
Table Of Contents

 *  Introduction
 *  From The Editor
 *  Overview: Recent UIE Web Research 
 *  On The Road
 *  Evaluate Your Website
 *  Visit Our Website
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes the latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product 
usability consulting firm based in North Andover, MA.  Information on
subscribing to UIETips can be found at the end of this message.

_______________
>From The Editor

UIETips is back from its long hiatus.  A lot has happened: UI '96 has
come and gone, we've held many classes, worked on dozens of projects,
and learned many new, cool things.

We're committed to using UIETips to deliver the latest information
about product design.  As always, we'll focus on actual data, not
theories -- allowing you to have information that you can use.

We'll start this (re)inaugural issue with our hottest, new research:
our Web Information Retrieval study.  This study is an in-depth
analysis on what actually matters when it comes to designing websites.
 So far, the research has yielded so much data that we'll spread it
across several issues of UIETips.

Future issues will also include other research we're doing, trip
reports from the WinHelp Conference, the Web Developer's Conference,
CHI '97, and Software Development '97.

Send us questions you have about product design and usability issues.
We'll do our best to share with you how we handle those issues with
our consulting clients.

As always, feel free to pop me a message with comments or 
suggestions.  I'm always interested in making improvements.

Jared M. Spool
Editor, UIETips
Founding Principal, User Interface Engineering

_______________
Overview: UIE Web Research

We are in the process of conducting a lengthy study on the usability
of websites, focusing on the area of information retrieval.  So far,
we've studied 9 sites, including C|net, Disney, Fidelity, HP, and the
Olympics sites.  We chose popular sites which used different
techniques for locating and displaying information.  This way we could
see if certain techniques proved to be more usable than others.

We've taken data from dozens of hours of user observations, compared
them to a detailed analysis of the composition of each site, and
looked for any correlations that would tell us what makes one site
more usable than another.  Here's an overview of what we've found so
far:  [Note: We've listed the websites at the end of this article.]

C|net, an award winning site, often cited by many as a model web
site, came second to last in our study.  (Disney was last, HP &
Olympics were first & second).  There are many reasons as to why this
is, but the key ones were that the home pages offered very little
direction on content.

Edmunds came in third.  What's interesting is that Edmunds has 
virtually no graphics -- it's all text.  It beat C|net, Disney, 
Fidelity, Inc and Travelocity -- all very graphic intensive sites.

One of the measures we did of the site was how "readable" it was.  We
took the text and ran it through readability measures, such as
Gunning-Fog & Flesch.  We found a surprising result:  the less
readable the page, the more likely people would succeed at finding the
information they needed.  The more they would say it was
authoritative, clear, not over-detailed and not over-complicated.

Another measure was the amount of whitespace.  We found a similar
result:  the more whitespace, the less success people would have with
finding the information they needed.  The more they would state that
the site was hard to navigate, hard to find information, over-detailed
and complex.

These results are contrary to popular wisdom which says that a 
well-crafted, pretty site will be easier to work with than a site that
just has text and a list of links.  But that's not what we found in
our research -- we found just the opposite.

Edmunds is a shovelware site -- it looks like the authors have just
shovelled material from their books into it without any consideration
of the design of the layout.  The home page had the most information
of any we tested, the links were amongst the longest and it least
amount of graphics.  Yet, it beat out the more graphical sites.  Why
is this?

Our theory is that people don't read.  Instead they are skimming.
Readability and whitespace doesn't contribute to skimming. 
Readability tools measure sentence structure and grammar (that damn
passive voice thing again).  Nicely formed sentences hide the key
information that users need to navigate through the sites.   

Whitespace tends to indicate smaller links, which tend to have less
content associated with them.  We noticed that users would have more
trouble with links that were short than with links that were long. 
Longer links seem to more clearly set the user's expectations on the
result of the jump better.

Of course, this study (like all good experiments) has created more
questions than it has answered.  How does a link set a clear
expectation?  Is it possible to do this with shorter links?  What do
users do when their expectations aren't met?  The next phases of our
study will focus on these details.

In future issues of UIETips, we'll talk about some of the other 
findings we've come up with.  Here's a little sampler:

Download time is not the issue everyone thinks it is.  We didn't seem
any correlation between download time and user frustration or their
inability to maneuver through the site quickly.  However we did see
serious download problems with small GIF files.

Graphic design had very little effect, positive or negative on 
overall site usability.  Every variable we looked at played a minor
role.  Maybe graphic design isn't worth all the effort we've been
putting into it?

Navigation that wasn't tightly linked to the content was less usable
that tightly linked navigation.  This implies that you can forget
about designing your site's navigation separate of the content that
going to be inside of it.

The best site (HP) scored only 159 out of 343.  While it was almost
three times better than the worst site (Disney, score 63), it still
wasn't even half of the best possible score.  Our take: we have a long
way to go to get to an optimum design for usability.

We'll tackle these issues in future UIETips.

Websites discussed:

C|Net
http://www.cnet.com

Disney
http://www.disney.com

Edmunds
http://www.edmunds.com

Hewlett Packard
http://www.hp.com

Inc. Magazine
http://www.inc.com

Travelocity
http://www.travelocity.com

[Editor's note: A detailed article on the readability and whitespace
issues is scheduled to appear in the January/February issue of Eye For
Design.]

_______________
On The Road

User Interface Engineering's consulting team spends a lot of time
traveling.  Sometimes, you can catch us while we're in your
neighborhood.  If we have the time, we'd love to stop by and see what
you're doing or possibly even give a short presentation about some of
our latest research.  

Here's a brief summary of some of our upcoming travel: 

Jared Spool:

+ February 24-28: In San Francisco, CA for the Web Developer's 
Conference.   (If you're there, you can catch his presentation on
Website Usability on 2/25.) 
+ March: Ottawa, Canada & Atlanta, GA (CHI '97) 
+ April: San Francisco, CA (Software Development '97)

Carolyn Snyder:

+ February 27: New York, NY
+ March: Plano, TX & Atlanta, GA (CHI '97)

Tara Scanlon

+ March: Atlanta, GA (CHI '97)

Plus, remember that when we're not traveling, you can find us 
hovering around our home base of North Andover, MA.

_______________
Evaluate Your Website

An Innovative Way to Measure Your Site's Effectiveness! Find out how
your site compares to Disney, C|net, Fidelity, HP, and Microsoft.

BENEFITS TO YOU
o  Identify your site's strengths and weaknesses
o  Learn where real users succeed with your site
o  Provides provocative insights on the problems real users have with
    your site
o  Find out how your site compares to others 
o  Learn from the mistakes and successes of others 
o  Prioritize your web design efforts
o  Independent, objective analysis by a prominent usability consulting
    firm

We are offering this comparison at a introductory price of $2,975.00.
This is a savings of over $4,100.00.  If you are interested, contact
us immediately at uie@uie.com or call us at (508) 975-4343.

_______________ 
Visit Our Website

User Interface Engineering is no longer among the home-page-less!!
Check us out at http://www.uie.com and let us know what you think.
Includes articles from past issues of Eye For Design, information
about upcoming courses, and the latest on usable products and
websites.

_______________
UIETips Subscription Information

To remove your self from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIETips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIETips-Request@uie.com.

Questions?
Send mail to Tips@uie.com.

(c) Copyright 1997, User Interface Engineering


Brought to you by:
   User Interface Engineering   (508) 975-4343   (uie@uie.com)


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:17 1998
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From: "Jared M. Spool" <jspool@uie.com>
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Date: Mon, 13 Jul 1998 18:04:46 -0500
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Back Issue #4 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIETips@uie.com
Date: Tue, 20 May 1997 17:45:07 -0500
Subject: Eliminating Greying Out -- UIETips 5/20/97

Posted by "Jared M. Spool" <jspool@uie.com>:

UIETips 5/20/97

_______________
Table Of Contents

 *  Introduction
 *  From The Editor: Tidbits
 *  Eliminating Greying Out
 *  Questions During Testing
 *  Upcoming Course
 *  Clearance Sale: User Interface '96 Notes
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes the latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product 
usability consulting firm based in North Andover, MA.  Information on
subscribing to UIETips can be found at the end of this message.

Visit our website at http://www.uie.com.

 _______________
 From The Editor: Tidbits
 Jared M. Spool

For the last three issues, we've done nothing but talk about web
usability.   I thought we'd take a little break from that to talk
about something that has nothing to do with the web: what to do
instead of greying things out and what to ask users while testing. 
Before we do that, there are a couple of tidbits I thought you'd be
interested in.

The reason we've been knee deep in web stuff is because we're almost
done with our report.  (I've got a final draft right here and I'm
supposed to be reviewing it instead of writing this note.)  I'm very
happy with how it is turning out.  We've learned a lot of neat stuff
and tried to document as much of it as we could.  In the next couple
of weeks, we'll be sending out information on how you can get your
copy.

While we were working on our study, I had the opportunity to be
interviewed twice, by John Markoff of the N. Y. Times and
Computerworld:

New York Times: A Microsoft Test-Firing in Browser Wars
by John Markoff
http://www.nytimes.com/library/cyber/week/031097microsoft.html

Computerworld: Clear Vision by Gary Anthes
http://www.computerworld.com/search/AT-html/9705/970519SL0519ga.html

The Computerworld article describes the competition in our Product
Usability: Survival Techniques course.  Several of our clients have
made this course part of their regular training curriculum for their
development teams.  This course also was the highest ranked tutorial
at the annual CHI conference this year -- out of 32 tutorials!

Finally, in the next few weeks we'll have the dates for User
Interface '97 and a preliminary program lined up.  I can't tell you
anything about it yet, except that its going to be pretty darn cool.

_______________
Eliminating Greying Out

Greyed Out Buttons and Menu Items.  They were a gift with graphical
user interfaces. As designers, we can easily show what is available
and what isn't.  The only problem is: user's hate them.

User's hate them because they never know what to do to "ungrey" them. 
There are no clues for them.  It's never quite clear what needs to be 
selected.

In some recent testing, we found that users often tried to click on 
buttons before they selected the objects those buttons were supposed 
to help with.  We found that by changing the greyed out button to an 
error message, our users succeeded more often.

But in most cases, we could go a step further.  We could eliminate 
the error message by replacing it with a dialog box.  Here's an 
example:

Suppose you have a collection of data elements and a Print
Description button.  Normally, the button would be greyed out until
one or more elements were selected.  In our first change, we never
greyed out the button.  Instead, upon pressing the button with
nothing selected, the user would get a message explaining that they
need to select something first.

However, in our second change, we displayed a list box filled with 
the relevant data elements and a prompt to choose the ones they 
wanted to print.  This way, whether the select the elements first or 
not, the function still works.

We've found this strategy to work frequently.  (It ends the old 
object-action vs. action-object debate.)  Users tell us the software 
seems more intuitive.

_______________
Questions During Testing

Lisa Wylie from Knight-Ridder Information recently inquired on the
UTEST list about which questions to ask during usability testing.  

The short answer is anything that will help you design the product 
better.  

Of course, the main point of a usability test is to observe users
working with the product.  And we often put more weight on what they
do versus what they say.  For instance, we've had users tell us that
they didn't like the icons but, as they worked with the product, we
saw that they knew exactly how to use each one.  Conversely, we've
had users tell us the think the icons look great, but, during use,
we saw that they didn't know what they did or when to use them.

There are things you can only get through asking questions.  For
instance, we've found that questions are the only real way to
understand the user's mental model of an application.  We had a test
where users (electrical engineers) wouldn't press any button labeled
Apply.  It wasn't until we asked that we found out that they thought
Apply meant Apply Voltage.

Usually, we're not worried about potentially "biasing" the user's
opinions with our questions.  We do try to avoid changing their 
behavior by prematurely giving them hints.  We typically don't ask 
them to explain their rationale until after they've had some chance 
to work with the product.

One type of question, we call them "design questions", seem to always
produce poor results.  These are questions like: "How would you 
order the menu options?"  or "What would you like the help to say?"  
The users try really hard to answer these questions, often taking 
several minutes to come up with an answer.  And the answers are 
usually simplistic and unimplementable.  Since the users don't know 
the design constraints that the development team is working with, the 
answers can't take them into account.

Instead, we like to explore the rationale behind the problem.  For 
instance, instead of asking how to order the menu options, we might 
watch which pull-downs the user goes to first.  If they always look in 
the View pull-down for a particular option which is currently under 
Edit, we might consider moving it.

We have some tricks that we use.  For instance, when we see a user
consistently pass over an icon or menu option that we think would
help them, we'll ask them to do a walkthrough: "I'd like to do
something a little different.  Starting with the first icon, can you
just tell me what each one does without clicking on it?"  (We don't
just start with the one that will solve their current problem, 
because we don't want them to think we're trying to give them the 
answer.)

Another trick involves spoon-feeding concepts:  "Would it help if I 
told you that files are saved in .TIF format?"  With this type of 
question, we can see if a new concept changes the user's behavior.  
If the answer is yes, we can then figure out how to give the user 
this information through the design.

At the end of tests we like to ask the users some questions about
the product as a whole.  For commericial applications, we'll often
ask them if this is something they'd buy.  Every so often, we hear
someone say "No, because it doesn't do anything I need."  We learn a
lot about the users from the ensuing conversation.

At the end of a test, we also typically ask users to describe two 
things they liked about the product, followed by two things they 
disliked.  The first part is often very encouraging, especially to 
the development team that has just spent 2 hours painfully watching 
someone struggle with their product.  They second part often gives us 
insight into the user's priorities and their "latent pain" -- the 
stuff that sticks with them.

(By the way, you can subscribe to UTEST by sending the word Subscribe 
in the body of a message to listproc@hubcap.clemson.edu.)

_______________
Upcoming Course

Product Usability For Documentation Professionals
    June 25-26, 1997

This course is being held at the Tewsbury Holiday Inn.

The brochures for this course are going in the mail this week.  You
can check out the course description on our web site at
http://www.uie.com or we can mail you a brochure.

We can also offer our courses at your company.  This is more cost
effective when you are training 8 or more people.  If you are
interested in a course, please call us right away.

_______________
Clearance Sale: User Interface '96 Notes

While we were cleaning out our supply closet, we found a box of 
perfect-condition course notes from our User Interface '96 conference.  

The notes and their contents are:

Interface Agents (Dr. Pattie Maes, MIT Media Lab)
    44 pp.  Presentation slides (mostly text), 1 article
    ("Intelligent Software"), reading list for software agents

Contextual Design (Karen Holtzblatt & Hugh Beyer, InContext 
Enterprises)
    120 pp.  Presentation slides (text and diagrams, including
    tutorial exercises), articles ("Representing Work for the
    Purpose of Design", "Where do the Objects Come From"),
    references

Managing the Design of the User Interface (Dr. Deborah J. Mayhew,
Mayhew & Associates)
    98 pp.  Presentation slides (primarily text), references

Cognitive Factors in Design (Tom Hewett, Drexel University)
    123 pp. Book format (text and diagrams), references, reading
    list

Usage-Centered Design and Essential Modeling (Larry Constantine & Lucy
Lockwood, Constantine & Lockwood)
    70 pp. Presentation slides (text and illustrations), articles
    ("Collaborative Usability Inspections for Software," "Measuring
    the Quality of User Interface Designs," "Persistent Usability: A
    Multiphasic User Interface Architecture for Supporting the Full
    Usage Life Cycle"), reading list

Goal-Directed Design (Alan Cooper, Cooper Software)
    38 pp. Presentation slides (text and illustrations), design
    exercises

Designing Visual Interfaces (Kevin Mullet, Macromedia)
    149 pp.  Presentation slides (text, illustrations, and screen
    shots with accompanying notes)

(Sorry, we're all out of Jakob Nielsen's notes.)

Clearance Sale Price: $8.00 per book.

We have a limited number of books available.  First come, first 
serve.  Credit card purchases only.  

You can order by Email, Fax (508-975-5353) or Phone (508-975-4343). 
Ask for Cheryl or Heather when calling.

Order Form:  (Send to notes@uie.com)

(All amounts in US Currency only.)

Interface Agents -- Quantity: _____
Contextual Design -- Quantity: _____
Managing the Design of the User Interface -- Quantity: _____
Cognitive Factors in Design -- Quantity: _____
Usage-Centered Design and Essential Modeling -- Quantity: _____
Goal-Directed Design -- Quantity: _____
Designing Visual Interfaces -- Quantity: _____

Total Quantity: _____ x $8.00 = Total: $__________
Sales Tax (Mass. Only):  Add 5% per order: $__________

Total Order: $__________
Shipping & Handling not included.

Name: ____________________
Company:  ____________________
Address:  ____________________
City/State/Zip/Country:  ____________________
Email:  ____________________
Daytime Phone:  ____________________

Payment Information:
  ___ Mastercard
  ___ Visa
  ___ American Express
  ___ Discover

Account #: _____________________
Expiration Date:  _____________________

_______________
UIETips Subscription Information

To remove yourself from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIETips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIETips-Request@uie.com.

Questions?
Send mail to Tips@uie.com or check out our website at 
http://www.uie.com

(c) Copyright 1997
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

Phone: (508) 975-4343 
fax: (508) 975-5353
http://www.uie.com
mailto:uie@uie.com


Brought to you by:
   User Interface Engineering   (508) 975-4343   (uie@uie.com)


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:18 1998
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	id SAA18864; Mon, 13 Jul 1998 18:10:17 -0400 (EDT)
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Comments: Authenticated sender is <jspool@world.std.com>
From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: Gary PERLMAN <perlman@turing.acm.org>
Date: Mon, 13 Jul 1998 18:04:47 -0500
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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Status: O

Back Issue #6 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIETips@uie.com
Date: Thu, 23 Oct 1997 22:25:48 -0500
Subject: On-Site Searching -- UIETips 10/23/97

Posted by "Jared M. Spool" <jspool@uie.com>:

UIETips 10/23/97

_______________
Table Of Contents

 *  Introduction
 *  From The Editor: Learning From Lincoln
 *  On-Site Searching
 *  Resources: Web Site Usability Report, Eye For Design, www.uie.com
 *  Upcoming Course 
 *  Conference: User Interface 97 
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes the latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product
usability consulting firm based in North Andover, MA.  Information
on subscribing to UIETips can be found at the end of this message.

Visit our web site at http://www.uie.com.

 _______________
 From The Editor: Learning From Lincoln
 Jared M. Spool

We're in the throes of completing our latest research study,
code-named Lincoln.  The objective of this study is to increase our
understanding of how to design quality links.  (Get it: links --
Lincoln?  Ok, it's a stretch, but so are most of our project names.)

In the study we conducted last spring (code-named Koolaid -- as in
"what are the different flavors of information delivery"), we
discovered that links, in particular text links, are extremely
important to web page design. But we lacked an understanding of what
makes links good or bad.

The Koolaid project left us with the belief that a link is a keyhole
through which users perceives the page beyond.  They peer through
this keyhole to identify what the click will get them.  Therefore,
effective link design has to communicate the benefit of clicking,
which, in our tests, was to bring them closer to their goal of
finding the target information.

So we embarked on the Lincoln study to tell us what makes a good link
and what makes a bad link. The Lincoln study is one of the most
painful studies we've ever done -- every time users were about to
click on a link, we stopped them and asked them a battery of
questions about why they chose that link.  Also, every time they went
to a new page, we asked them another battery of questions about what
they got. As a result, we now have more information about how people
progress through web sites.

We're still analyzing the data from the Lincoln study. Over the next
few issues of UIETips, we'll look at what we found. Some highlights
include what happens as users learn sites and how users' previous
experience and knowledge affect site navigation. In this issue we'll
start with something we didn't set out to study: how people use
search engines.  

Let us know what you find interesting and what questions you have. 
We'll try to answer as many as we can in future issues.

Jared

_______________
On-Site Searching

In a recent study, we sent users off on scavenger hunts of
information on various web sites.  While all of the information that
they sought could be found just by using the links provided, users
would often use the search functionality provided by the site. (We
saw users use search on 75% of the sites in our study.)

This makes sense.  Theoretically, if you know the keywords, you
should just be able to type them in and instantly find the page
you're looking for.  However, in practice, it doesn't work that
well.

Search engines didn't make finding information easier, they made it
harder. When users found information without a search engine, they
did 50% better than when they tried to use a search engine.  

Overall, having a search engine on a site doesn't seem to make the
site more usable.  Of the different sites we tested, the best search
engine helped users find the target information only 50% of the
time. Some were as low as 25%.

We think there are four major reasons for this:

1) Users don't know how to narrow searches

Few users did anything other than simple keyword searches.  (Almost
no one used booleans or other features of the search engines.) They
would often type in very broad terms, such as "Videos" when looking
for how a video about the Wild West to get a friend. This is the
equivalent of walking up to a librarian and just saying "Travel" and
expecting they'll instantly find the book on Hawaii that you are
interested in.

When users got back a result set that was too large to be practical,
they often tried completely different keywords instead of adding to
the set they had.  They didn't seem to know any strategies that
would have allowed them to take the stuff already found and narrow it
down further (for instance, "regular tire rotation").

None of the sites that we tested provided any useful information on
how to narrow a search.  In fact, most seemed to assume that users
knew how to search effectively and didn't provide any clues at all.

2) Full-text Search engines are not indexed

Users didn't seem to understand what a full-text search is.  The
dynamics of full-text searches are different than looking something
up in an index, but users didn't seem to grasp this.

For instance, they were surprised when they typed in the word "Tire"
on the Car Talk site (http://www.cartalk.com) to find results that
contained the word "entire" or the phrase "I'm tired." Although the
site did present the option to search for entire words or partial
words, users didn't change the setting (the default was partial).

We also saw that users didn't understand that plurals and singular
words would produce different results and were surprised.  Users
didn't know that typing errors would produce poor results and
couldn't tell that it was a typo, instead of a lack of content, that
got them the "nothing found" message.  (For example, one user
mistyped "Videos" as "Vidoes" and got zero hits -- and then assumed
that there weren't any videos on the site.)

Full-text searching produces a lot of irrelevant information for
users. For instance, one of the tasks we had for the Smithsonian
Magazine site (http://www.smithsonianmag.com) was, "Your
six-year-old son has to do a report on dinosaurs for school.  You
remember an excellent article in an old issue of the Smithsonian
Magazine that you think would be a fine reference. Go find it."

For this task, users naturally typed in the keyword "dinosaur."  The
first article returned was on the American steel industry -- one of
the great American industrial dinosaurs. (Go try this yourself, it's
great!) 

Indexing is a craft that takes a lot of skill.  No professional
indexer with any self-respect would ever put an article about the
steel industry under the topic of dinosaurs. As sites get bigger,
this problem will only become more of an issue.  Full-text searches
will get more noisy and irrelevant as more words are introduced
without any sense of what makes them important to the content.

Successful searching is essentially an indexing task.  To help user
search more effectively, this intelligence must be designed into the
site.  We think that professional indexers and others who have these
skills will become more valuable in the years to come.  

3) Multiple search areas are not clear

Many of the sites provided the ability to search different types of
content or different areas of the site.  This capability differed
from site to site.  For instance, the Smithsonian Magazine site lets
users search either Feature stories, Columns, or Back Issues '89-'94.
 Users didn't know which one to pick.

Car Talk has four search areas that do not overlap.  The designers
have scattered the search screens in several different locations
(usually with the content it searches). Users not finding
information in one area didn't know that they should search other
areas.

Disney (http://www.disney.com) lets users narrow the areas to search
only after they've done an initial search.  There is no explanation
to users as to how the results from the other areas will be different
from the search they just conducted.  

4) Search engines are short cuts

As a short cut, the search engine is intended to get users quickly
to their content.  But like other types of short cuts, users first
need to know how to get there "the long way."

The short cut requires that users understand how the search engine
works, how the content has been segmented and indexed, and how
content has been labeled (page titles).  This is a lot to ask of
users and most are not up to the task.  

Our data shows that the site uses a search engine, there is a strong
correlation to users failing to find the right information
(r-squared > .7).  It also shows that users will gravitate to a
search engine when the links are not clear.  On sites where no search
option was provided, users complained, but did 50% better than the
best site that had a search engine.  (This is more proof that users
don't necessarily know what's good for them.)  And with all the times
that users failed using search engines, they never seemed to
associate the failure with the search engine -- it never occured to
them to try a different tack. Instead, they gave up.

At this point, based on this information, our recommendation is for
site designers to focus on making the long way -- the links of the
site -- work effectively for users.

_______________ 
Resources: Web Site Usability Report, Eye For Design, www.uie.com

In the process of doing our work, we collect a tremendous amount of
information on what makes products and web sites usable.  Here are
three resources that we've made available:

Report: Web Site Usability: A Designer's Guide

    It's commonly accepted that graphics, color, and white-space are
    among important elements of a successful web site. However, it
    turns out that this may not be the case after all. This report
    sets those ideas on their head. "Web Site Usability: A Designer's
    Guide" is a 155-page report based on our observations of the
    struggles and successes of more than 50 users as they searched for
    information on nine popular web sites.  (To get a sample chapter
    and ordering information, send mailto:web@uie.com with the words
    "SEND CHAP-1" in the subject of the message.)

Eye For Design

    If you like what you read on UIETips, you'll love Eye For Design,
    our bi-monthly newsletter containing tips and techniques for
    developing excellent products and web sites. You'll read about the
    latest research we've done on how to build usable applications. 
    (For a complimentary issue, send your postal address to
    mailto:efd@uie.com.)

http://www.uie.com

    Here, you'll find articles on many things, including how tabbed
    dialogs can get designers into trouble, using paper prototypes to
    manage risk, how to spoon-feed conceptual information using tips
    and hints, and a new comprehensive UI bibliography from Chauncey
    Wilson of WilDesign Consulting.

_______________
Upcoming Courses

Product Usability For Documentation Professionals
  November 12-13, 1997
  Andover Marriott, Andover, MA

This course is filling up quickly.  You can check out the course
description on our web site at http://www.uie.com or we can email
you a brochure.  (Just send the phrase SEND INFO in the subject field
of mailto:Courses@uie.com.)

We can also present our courses at your company.  This is more cost
effective if you are training eight or more people.  If you are
interested in a course, please call us right away at (978) 975-4343.

_______________
Conference: User Interface 97

User Interface 97 will be held November 3, 4 & 5 in Cambridge, MA.
We'll be accepting registrations until the end of business on
October 31st.  (After that, you can register at the conference.)

To learn more about the program for the User Interface 97 conference,
send mailto:UI97INFO@UIE.COM with the words SEND BROCHURE in the
subject field. Or see the conference web site at http://www.ui97.com.

If you are interested in purchasing a set of conference notes, you
can send mailto:UI97NOTES@UIE.COM with the words SEND INFO in the
subject field.

_______________
UIETips Subscription Information

To remove yourself from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIETips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIETips-Request@uie.com.

Questions?
Send mailto:Tips@uie.com.

(c) Copyright 1997
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

Phone: (978) 975-4343 
fax: (978) 975-5353
http://www.uie.com
mailto:uie@uie.com


Brought to you by:
   User Interface Engineering   (508) 975-4343   (uie@uie.com)


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:21 1998
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From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
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Back Issue #2 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIETips@uie.com
Date: Tue, 4 Mar 1997 10:47:11 -0500
Subject: More Web Usability -- UIETips 3/4/97

Posted by "Jared M. Spool" <jspool@uie.com>:

UIETips 3/4/97

_______________
Table Of Contents

 *  Introduction
 *  From The Editor: WinHelp & Web Developer's Conferences
 *  Web Observations: Buttons & Fields
 *  Web Observations: User Registration
 *  Eye For Design
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes the latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product 
usability consulting firm based in North Andover, MA.  Information on
subscribing to UIETips can be found at the end of this message.

Check out our website at http://www.uie.com.

 _______________
 From The Editor: WinHelp & Web Developer's Conferences
 Jared M. Spool

Having just gotten back from two conferences on the west coast --
WinHelp '97 & Web Developer's '97 -- I find the world to be an
interesting place right now.

Even though the conferences were very different, my impressions of
them were the same.  Essentially, both conferences were void of
content issues.  I don't mean that there was nothing said at the
conference -- on the contrary, both were fascinating.  What I noticed
was that everyone was focused on the technology for delivering
content, not on the content itself.

This is a fascinating juxtoposition to what we're finding in our
usability studies of help and the web:  the key issues are all content
issues.  Most of the problems we have found had to do with missing
information or information that is structured such that users can't
find what they want.  

But neither of the conferences dealt with these issues.  It's as if we
don't really know what to say, so we just avoid the topic altogether.

When I mentioned this observation in the opening statement to my
closing session at the WinHelp conference, I got a round of
applause.  My take was that the audience noticed this discrepency
also.

At the WinHelp conference, Microsoft unveiled their plans for HTML
Help, the next generation of help tools for Windows platforms.  It has
many neat and interesting features, primarily for the help developer. 
There were some interesting new user features, such as the ability to
customize what portions of the help file they were interested in (you
can choose only expert topics or introductory topics).  

However, Ralph Walden, the project lead, told me that Microsoft
hasn't really tested these new features with users.  While they have
done testing on the development tools (good news for help developers),
they haven't really determined if the new features are actually things
that users want.  Since we've found that most users never customize
their work environments, it's hard for us to believe they will
customize their help environments.

At the Web Developer's conference, there was lots of talk about 
ActiveX and Java, authoring Shockwave and using push technologies. 
But very little discussion about what users need and how to tell if
you've met their needs.  Here, unlike the world of on-line help, we
have an excuse: it's just too new.

One line of thinking is that, because components and applets are
still just toys, for the most part, we don't need to really
understand them.  This thinking goes on to suggest that we just need
to get them out there and see what works and what doesn't.   Then
we'll know how we should have built them.

Even this line of thinking implies that we need a way to measure
effectiveness. And our recent research into how people use
HTML-based applications tells us that what we thought we knew about
these mediums might, in fact, not be true.  Even more reason to have
some high-quality measurement techniques.

In this issue of UIETips, I've included some more of the tidbits from
our research into how people get information from the web. Since the
studies are on-going, we'll be giving more of these tidbits as they
become available.  We're busy working on the initial report, which
will be available in a few weeks. (Watch this space to get your copy!)

As always, feel free to pop me a message with comments or 
suggestions.  I'm always interested in making improvements.

Jared 

_______________
Web Observations: Buttons & Fields

You would think that after years of designing dialog boxes, we'd
know how to lay out buttons and fields.  Well, in the world of web
pages, this turns out not to be true.  In our recent research of
people using pages, we've found multiple designs that users find
difficult.  

For example, on the Inc. Magazine site (http://www.inc.com), they have
provided a handful of search engines for different databases, from
Government Small Business agencies to associations and societies.  The
designers have placed all the search engines on a single page.  For
each page, they have a brief description of the database, followed by
the fields and a button labeled "Search!" Because of their clever use
of tables, it was often possible for a user to have two to four
engines visible on the screen at once (each with a button with the
same "Search!" label).

While testing this site, we noticed that it wasn't uncommon for users
to enter their search target string into one field then use a
different engine's "Search!" button.  We don't know if it was the
overuse of the same label or the fact that users didn't understand the
relationship of buttons which only pertain to a subset of the fields. 
However, our experience with other sites causes us to lean towards the
latter explanation.

In dialog box design, we almost never have buttons which pertain to
just a couple of fields.  Usually, the OK & Cancel buttons apply to
everything in the dialog.  But that isn't true with this style of web
page design, and users seemed confused by it.

Travelocity (http://www.travelocity.com) also had a form that caused
users problem.  In choosing segments of a flight (for instance, a
roundtrip from Boston to Los Vegas would be two segments -- one from
BOS to LAS and one from LAS to BOS), they present a button labelled
"Submit" under the fields for each segment.  The idea is that if you
have a one-way trip, you'll press the first "Submit" button.  If you
have a roundtrip or 2 segment flight, you'll press the second, and so
on.

Users would enter the segments of their trips (which they often
didn't do correctly, indicating that they didn't really understand how
to book air travel), then scroll down to the last possible segment
(#6) and press it's "Submit" button.  This behaviour of scrolling down
to the bottom-most button was common.  We've named it "Button
Gravity." 

Button Gravity seems to occur when the users are not clear as to what
they are doing.  They enter the fields the best they can then look for
the most likely button, which they often believe will be at the bottom
of the web page.  Our inference is that, since the most important
buttons in dialog boxes are found at the bottom-most or right-most
parts of the box, that's where they should go.

We're presuming that the reason Travelocity has six buttons, all
labelled "Submit," is that their CGI code can't easily tell which
fields have been filled in and which ones haven't.  And, based on the
error messages the user received when pressing the wrong buttons, we'd
say that our presumption is fairly solid, since it didn't address
anything close to the actual problem.

When designing buttons and fields on your pages, these findings would
indicated that you should try to keep your buttons limited to
operating on all of the fields visible.

_______________
Web Observations: User Registration

In the sites we've been testing for our study, only Travelocity, so
far, has a required registration page.  However, we noticed that this
was the one page that every user gave up on.

The way we structured our testing, it turns out that the registration
wasn't required to complete the first task, only the second.  (This
wasn't intentional on our part.  They only require registration for
flight information, not general travel information.) Therefore, it was
often 20 to 30 minutes before they'd hit the registration screen. Just
the surprise factor alone was enough to fluster users.

What then happened was that users are given a choice between a)
signing in with an existing login Id & password, b) becoming a
member, or c) becoming a guest.  None of the users could clearly tell
us what the difference between becoming a member or a guest was. 
Several users tried their name and a random password, just on the off
chance that they (or someone just like them) had already registered
-- they hadn't.

After a few moments, users would try a link buried in the Become A
Guest option that just said "Create a name and password."  This would
present a simple form where people would be asked for a login Id and a
password -- nothing else.  

Most people would type in their first or last name for their Id. 
Every name that people tried initially was already in use.  (The error
message said "Somebody is already using PAULA" -- interesting choice
of words.)  Users would then try other names, often they'd be in use
also.

At this point, users would give up.  We would have to give them the
login id and password we'd established during the setup of the
testing.  That was the only way they would continue with the site to
complete our testing.

What this tell us is that, if you have a registration site, you want
to make sure it is required.  The users we tested didn't see what the
value of registration was and didn't know why the site was putting up
these obstacles for them to get what they needed.  They understood
that if they wanted to buy something, they would have to identify
themselves, but since they were just on a fact-finding mission, they
didn't know why the site needed them to register.

If you do require it, make sure it is easy to create a login name. 
While we haven't tested it, AOL suggests alternative names if the one
the user chooses is already in use.  If that had been done in
Travelocity's case, it would have helped tremendously.

_______________
Eye For Design

If you are not an Eye For Design subscriber, you've recently missed
these articles from the November/December '96 issue:

     Core Apps vs. Ring Apps
Is your application written to help people with their core
competencies?  Or is it written to help them with skills outside
their core competencies?  The amount of functionality you provide, the
control over details, and whether you focus on productivity or
ease-of-learning will depend on your answer.

     Incredibly Intelligent Help
To test and refine the content of the help system, we use a technique
we call incredibly intelligent help.  Often this technique also
identifies ways to improve the interface itself, thus removing the
need for help.  And, we can use it before anyone begins writing the
help.

     [Designer's Scrapbook] Built In Clues: Adding Affordances
An affordance is a clue that communictes how an object can be used. 
This scrapbook looks at the affordances used in 11 different
applications, including Windows 95, Quicken, Travelocity, and Lotus
Approach.

     Measuring Why People Buy
It doesn't matter how usable a product is if no one buys it.  Good
products can fail unless engineering, sales, and marketing have a
common understanding of why people want to buy the product.  We talk
about a recent project where we interviewed potential customers as
they left a trade show to find out their perceptions of the product.

     Integrating Other Applications
Your application or web site needs some functionality that is 
provided by another product.  Should you just integrate it with your
application, or spend the effort to "reinvent the wheel?"  We'll talk
about recent projects where we need to make this decision and what
we've learned from observing users.

We are extending a limited-time, *special* offer of $39.99 for a
one-year subscription (six issues, normally $79.00).  Subscribe by
March 18, 1997 and you'll receive not only our special introductory
price of $39.99 for a one-year subscription, but also...

     o  All 1996 issues (a total of 5 additional issues)
     o  15% off a 1997 User Interface Engineering public course 
     o  10% off your User Interface '97 conference registration

Your Price is $39.99.  (A savings of over $300.00)
International subscribers, please add $12.00.

Amex, Mastercard, Visa, and Discover are accepted.
You can subscribe via email to efd@uie.com, our website at 
http://www.uie.com or by phone at (508) 975-4343.

_______________
UIETips Subscription Information

To remove your self from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIETips-Request@uie.com.

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Send the word SUBSCRIBE in the body of the message to 
UIETips-Request@uie.com.

Questions?
Send mail to Tips@uie.com or check out our website at 
http://www.uie.com

(c) Copyright 1997, User Interface Engineering


Brought to you by:
   User Interface Engineering   (508) 975-4343   (uie@uie.com)


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:23 1998
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Comments: Authenticated sender is <jspool@world.std.com>
From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: Gary PERLMAN <perlman@turing.acm.org>
Date: Mon, 13 Jul 1998 18:04:47 -0500
Mime-Version: 1.0
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Back Issue #8 (Each Issue Sent Separately!)

Date: Thu, 19 Feb 1998 12:08:36 -0500 (EST)
From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIEtips@uie.com
Subject: Category & Content Links -- UIETips 2/19/98


UIEtips 2/19/98

_______________
Table Of Contents

*  Introduction
*  Message From The Editor
*  Feature: Not All Links Are Created Equal
*  On The Road
*  Private Talks
*  New Course: Web Sites That Work: Designing With Your Eyes Open
*  Resources: Web Site Usability Report, Eye For Design, www.uie.com
*  UIEtips Subscription Information

_______________
Introduction

UIEtips describes our latest research and other information that
developers need to design today's products.

UIEtips is produced by User Interface Engineering, a product
usability consulting firm based in North Andover, MA. Information on
subscribing to UIEtips can be found at the end of this message.

Visit our web site at http://www.uie.com.

_______________
Message From The Editor
Jared M. Spool

We're busy working on the publication of our newest web-site 
usability findings. We've done all this research and found out some 
cool stuff, now we have to let you know what we've found. We're 
doing this through a few different media:

* UIEtips is the first place we publish our results. As a 
subscriber, you'll find out what we know as soon as we know it.  

* We've put together a new 90 minute presentation entitled "The Scent
Of Information." This talk made its debut to rave reviews at the 
WinHelp Developer's Conference in Seattle last week.  

* Our new course, "Web Sites That Work: Designing With Your Eyes 
Open," will be presented in Cambridge, MA, on March 30-31. We expect 
this course to sell out -- we haven't even officially announced it 
yet and we're already getting registrations. (Thanks to everyone who 
participated in our December rehearsal!)

    (If you want more information on UIEtips, private talks, or the
    upcoming web design course, see the information at the end of
    this issue.)

* The two most-recent issues of Eye For Design (Sept/Oct 97 and 
Nov/Dec 97) have featured several articles from our findings. (We've 
been a little slow in publishing, but we're just about caught up -- 
sorry, our recent success has had its price! The Nov/Dec 97 issue  
just went to the printer and subscribers should get them shortly. We 
expect the Jan/Feb 98 issue to be ready in the next few weeks.)

* We plan to publish a series of special reports this spring. These 
reports will detail our new findings and provide lots of examples of 
all the factors we've found that help or hurt the usability of a web 
site. Watch this space for details.

As always, if you have any questions, feel free to contact me 
or anyone else here at User Interface Engineering.

Jared

_______________
Feature: Not All Links are Created Equal

Some findings from our recent web-site study show that users were
more successful in finding information when they followed links that
led directly to information instead of links that led to other links.
By looking at how these types of links differ, designers can gain
insights into effective web-site design.

>> Our Link Classification

In order to study their differences, we classified links according to
where they led. Two types were most significant. 

"Category" links lead to other links. They were the largest group,
accounting for 42% of the links users chose in our study. An example
of a category link is a link labeled "Museums" that leads to a page
containing links to museum web sites. 

"Content" links lead directly to information. They accounted for 25%
of the links chosen. The remaining links included home/back links and
type-in fields for search engines.

>> Category Links Hurt Usability

We believe that category links may contribute to many of the
web-site usability problems we've seen. When we correlated the types
of links with user success in finding information, we saw that
content links led to success significantly more often than category
links, even though users chose content links less frequently. 

When users chose a content link, they had approximately a 47% chance
of finding the information they were looking for.  However, when they
chose category links, they only had approximately a 31% chance of
success. Content links led users to information much more successfuly
than other kinds of links.

We also found that users were four times more likely to give up on
finding information when they chose category links rather than
content links. They gave up even though we'd told them in advance
that they could find the answer on the site.  

>> How They're Different

One obvious difference between content and category links is that
the user is only one click away from information with a content link.
With a category link, the user is at least two clicks away. Sites
with lots of category links require the user to "drill down" deeper
to find information.

>> Longer Links May Help

Theoretically, content and category links shouldn't look any
different, because we defined them based on where they went, not any
visual aspects of the links themselves.

But we discovered that content links tended to be significantly
longer than category links -- 19 words as compared to 5.3 words. 
(Note that we counted the associated text around the link as well.) 
Something about the additional words seems to have helped users pick 
the links that led to the desired information.

But not all long content links were effective. The Smithsonian
Magazine site (http://www.smithsonianmag.si.edu) used article titles
as link names. These produced long, but not very descriptive links,
and users didn't get the information they needed to succeed. 

>> Look Down, Not Left

The more successful links appeared lower on the page; most of these
are content links. The content links users chose were an average of
7.9 inches from the top. The category links they chose were only an
average of 4.3 inches from the top of the page. This finding suggests
that designers may not need to worry about making web pages short,
and can focus on creating good links instead. 

A left panel is a collection of links on the left-hand side of the
page, separate from the rest of the content. We found that links in
left panels were much less likely to lead to success than links
elsewhere on the page. This may be because most of them are category
links.

Left-panel links have only a few words because they appear in a
narrow column. They also usually appear near the top of the page,
often appearing in the first full screen. By contrast, content links
can appear anywhere on the page, so their average page depth is more
varied.

Left-panel links are intended to provide a short cut for users--to
give them a way to jump quickly to other major sections of the site.
However, because these links are category links, users who clicked
on them were actually less likely to get where they wanted to go. 

Users were less likely to click on left-panel links the longer they
used a site. We think they learn that left-panel links don't help
them find what they're looking for, so they look for other resources.

>> Differences Count

>From these striking difference between content and category links,
we've concluded that designers may have more success if they put
more content links and fewer category links on their sites. They also
may help their users if they make category links look and feel more
like content links, by making them longer and placing them deeper in
the page. 

We've been experimenting with longer category links in left panels,
but haven't measured their impact yet. (You can see an example of
this on our web site at http://www.uie.com.)

_______________
On The Road

User Interface Engineering's consulting team spends a lot of time
traveling. Sometimes, you can catch us while we're in your
neighborhood. If we have the time, we'd love to stop by and see what
you're doing or possibly even give a short presentation about some
of our latest research.

Here's a brief summary of some of our upcoming travel:

Jared M. Spool:

- February 26: Seattle, WA (Puget Sound CHI)
- April 6: Denver, CO (Web Design '98)
- April 14-16: San Francisco, CA (Web Builder '98)
- April 19-20: Los Angeles, CA (CHI '98)

Tara Scanlon:

- April 19-20: Los Angeles, CA (CHI '98)

Carolyn Snyder:

- March 23-24: Roanoke, VA (Consulting)
- March 26-27: Orem, UT (Consulting)
- April 19-20: Los Angeles, CA (CHI '98)

When we're not traveling, you can find us hovering around our home
base of North Andover, MA. 

_______________ 
Private Talks

User Interface Engineering offers several short talks on topics
related to software and web site development. These talks have been
"usability tested" at technical conferences across the country. All
talks are 60 to 90 minutes in length and include time for discussion.

Different talks are best suited to different audiences. We present
the highlights here. Check out our web site (http://www.uie.com) for 
the full descriptions.

>> For The Whole Team:

We've found that the following talks work particularly well when the
whole product team attends. This includes software and hardware
engineers, technical support, information designers, course
developers, product managers, marketing specialists, and management.

*NEW*  Darwinian Design
    Learn how both your users and your products evolve, and how you
    can stay one step ahead of this evolution.

*NEW*  In Search of Product Excellence
    Learn the traits and tricks of the most effective product
    development teams.

Usability: McGyver Style 
    Learn quick and easy techniques for building usable products.

Tracking the Ice Floes: Designing for Process
    Learn how to identify the bottlenecks in a process and increase
    throughput.

In Search of Mission-Critical Applications 
    Hear how other companies have built and deployed mission
    critical applications.


>> For Interface and Product Designers:

The following talks are aimed at software engineers, UI designers,
usability professionals, tech writers, and anyone else involved in
interface design.

*NEW*  Communicating the Concepts: Learning Design from Tax Software
    Tax software has to communicate complex concepts quickly. Hear
    how tools like multimedia help and cue cards can make it easier
    to teach complex concepts.

GUI Tricks: What Works and What Doesn't
    Find out how best to use Graphical User Interface controls to
    maximize usability.

Building Better Wizards
    Learn why some wizards works well and others don't, and what you
    can do to make your wizards usable.


>> For Web Designers:

Anyone involved in web site design or creation would benefit from the
following talks.

*NEW*  The Scent of Information: How to Make Your Site Smell Great
    Web users follow the 'scent of information' to find what they
    need on your site. Here's how to make the scent stronger.

Cool Doesn't Cut It: Building a Usable Web Site
    Hear our research about what actually makes a web site usable.


>>For Technical Communicators: 

Technical writers, information designers, and their managers would
benefit from the following talks.

*NEW*  How to Win Friends and Influence Developers
    Hear success stories and learn proven techniques for having an
    impact in product design.

What Do People Do with Docs?
    Hear about how people actually use documentation and online
    help, based on our observations of hundreds of usability tests.

To find out about pricing and availability, please give us a call at
(978) 975-4343! 

_______________
New Course

Web Sites That Work: Designing With Your Eyes Open

We've got a new course for 1998, based on our ongoing research into 
the design of web sites. The course contains new and unpublished 
material. 

This two-day course is scheduled for March 30 & 31, 1998 in
Cambridge, MA. There are a limited number of spaces available, so
please be sure to register right away, as this course is likely to
sell out quickly. To receive registration and course information,
send mailto:courses@uie.com with the words SEND INFO in the body of
the message or visit our web site at http://www.uie.com.

_______________
Resources: Web Site Usability Report, Eye For Design, www.uie.com

In the process of doing our work, we collect a tremendous amount of
information on what makes products and web sites usable. Here are
three resources that we've made available:

Report: Web Site Usability: A Designer's Guide

    It's commonly accepted that graphics, color, and white-space are
    among important elements of a successful web site. However, it
    turns out that this may not be the case after all. This report
    sets those ideas on their head. "Web Site Usability: A
    Designer's Guide" is a 155-page report based on our observations
    of the struggles and successes of more than 50 users as they
    searched for information on nine popular web sites. (To get a
    sample chapter and ordering information, send mailto:web@uie.com
    with the words SEND CHAP-1 in the subject of the message.)

Eye For Design

    If you like what you read on UIEtips, you'll love Eye For
    Design, our bi-monthly newsletter containing tips and techniques
    for developing excellent products and web sites. You'll read
    about the latest research we've done on how to build usable
    applications.  (For a complimentary issue, send your postal
    address to mailto:efd@uie.com.)

http://www.uie.com

    Here, you'll find articles on many things, including how tabbed
    dialogs can get designers into trouble, using paper prototypes to
    manage risk, how to spoon-feed conceptual information using tips
    and hints, and a new comprehensive UI bibliography from Chauncey
    Wilson of WilDesign Consulting.

_______________
UIEtips Subscription Information

To remove yourself from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIEtips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIEtips-Request@uie.com.

Questions?
Send mailto:tips@uie.com.

(c) Copyright 1998
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

phone: (978) 975-4343 
fax: (978) 975-5353
http://www.uie.com
mailto:uie@uie.com


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:24 1998
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Comments: Authenticated sender is <jspool@world.std.com>
From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: Gary PERLMAN <perlman@turing.acm.org>
Date: Mon, 13 Jul 1998 18:04:45 -0500
Mime-Version: 1.0
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Status: O

Back Issue #3 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: uietips@uie.com
Date: Fri, 18 Apr 1997 15:29:05 -0500
Subject: Animation In Web Sites -- UIETips 4/18/97

Posted by "Jared M. Spool" <jspool@uie.com>:

UIETips 4/18/97

_______________
Table Of Contents

 *  Introduction
 *  Web Observations: Animation
 *  Web Observations: Internal Search Engines
 *  From The Editor: Goodbye's We'd Rather Not Give
 *  Eye For Design
 *  Upcoming Courses
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes the latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product 
usability consulting firm based in North Andover, MA.  Information on
subscribing to UIETips can be found at the end of this message.

Check out our website at http://www.uie.com.

_______________
Web Observations: Animation

When we first started testing products that required a mouse, we would
see users physically react to their computers.  For example, when they
would get frustrated with the mouse, they would try to click on
buttons by pressing their fingers up against the screen.  This
physical reaction came from their complete frustration with the
device.  In the years since, we haven't really seen users react
physically this way, until now.

We first noticed in Disney's old web site. (http://www.disney.com --
they've since revised it.)  What we noticed was, that when a certain
animation appeared on the screen (an advertisement for FAMILY.COM
which showed a pre-teen girl in braids jumping towards the reader),
users would try to scroll her off the screen.  But due to the
configuration of our test units (800x600), they were unable to do so.
So they would cover her up with their hands.

Fidelity (http://www.fidelity.com) also had an advertisement that did
this -- spinning gyroscope or space station (we never did quite figure
out what it was) that appeared on their Personal Investing page. 
Again, we saw the same reaction -- people covering the image with
their hands.

To say that the animation was distracting to these users would be an
understatement.  It was downright irritating.  The users just could
not concentrate on their reading with all this constant motion on the
screen.  Imagine trying to look up stock prices in the Wall Street
Journal while someone is doing jumping-jacks right in front of you --
same effect.

On the Travelocity site (http://www.travelocity.com), we saw some
different effects.  In this site, almost always, the animated banners
could be scrolled off of the screen.  So, users didn't seem as
distracted as we saw in the previous examples.

However, we did notice something.  During at least one of our tests,
while trying to answer a question about the lowest fares to England,
an animated ad appeared with the text of "Lowest Fares To London." 
Not only did the user not click on the ad, he swore he never saw it. 
Somehow, the user had "masked" out the animation.  (We saw it -- as
observers it was difficult to *not* see it.)

Our take on this: while retrieving information, users will mask out
animation.  Now, keep in mind that we didn't see any examples of
animation that actually provided content -- all of it was advertising
or decoration.  So, we don't know if you provided an animation on some
procedure that the user needed, whether they would pay attention to
it.   But, gratuitous animation (from a finding information
perspective) didn't work.

The really interesting thing is that, if you go looking, you'll 
quickly come across studies that will tell you that banner 
advertisements with animation get over twice the click-through rates
of non-animation banner ads.  People are more likely to notice, and
click on, an ad with animation.  This is counter to what we found in
our testing.

But click-through is an activity that one does when surfing.  Our
tests were all for finding information.  (For those of you who have
just signed up on UIETips, we've been conducting "scavenger hunt"
tests by pointing people at specific web sites and having them answer
specific questions.)  This difference between the banner ad
click-through and our results would imply that there is a difference
in surfing and information retrieval.

This implication is serious:  We haven't met any web site designers
who are designing differently, based on whether they though users
would be surfing or searching.  But these results imply that you might
have to do just that: different designs based on the user's goals.  

It is too early in our research to know if there are elements other
than animation that make this distinction obvious.  However, if there
are, we might have to sit back and rethink the way we design sites.

_______________
Web Observations: Internal Site Searching

Several sites that we studied included search engines.  While it
wasn't our goal to study how users use search engines in this study,
(we have another study slotted just for that purpose,) it was
unavoidable on these particular sites.

One problem that we saw had to do with knowing what you were actually
searching.  Several of the sites actually had multiple search engines,
which covered very specific domain areas.  

C|net (http://www.cnet.com), for instance, had six engines that we
could identify (and a whole bunch more browsable lists, that users
could manually search).  The problem with this approach is that users
often searched the wrong engine.  For example, users wanting to search
all of the articles that C|net had written on digital cameras would
accidentally find themselves searching all of the web site reviews. 
Because this accidental search still returned results (sites for
companies that made or sold digital cameras), the users didn't realize
that they didn't search what they wanted.

Fidelity tried a different approach by putting the different domains
in a pull-down combo control on the search window.  So, when you went
to search, they would ask you if you wanted to search Fidelity Mutual
Funds, Fidelity Daily NAVs, or Personal Investing.  None of the users
could tell us what the differences were between these three domain
spaces.  And they seemed surprised when using the same search query in
each domain space brought up often different, but sometimes
overlapping results.

The new Disney site has a search engine that seems to search the
entire site (all 7,000 pages).  But it is not clear what the
relevance algorithm is.  We've noticed that if you type in, for
instance, "Walt Disney World Monorail" (one of our questions was
"What is the cheapest hotel on the Monorail at Walt Disney World?")
you get lots of seemingly relevant responses, intermingled with
results called "Welcome To Disneyland," "Walt Disney Records: Bio of
Goofy," and "Disney's Amazing Book Factory".

When all done, you are presented with a panel that says that if you
didn't find what you were looking for, you could try your search
again, this time with checkboxes for 10 or so specific domains, one of
which is "Walt Disney World."  It was not clear to us why this wasn't
presented before you did the original search.

Both the Fidelity and Hewlett Packard (http://www.hp.com) sites 
returned only page titles as a result.  As we watched users struggle
with the result lists, it became clear to us of the importance of web
page titles.  Most users were unable to distinguish one page from
another based on only the title content.  

Up until this point, we'd never thought about page titles because we'd
never seen users care what the title of a page is -- with the
exception of bookmark lists.  But here, they were relying purely on
the title to determine relevancy, and it almost never worked.

There were a couple of other minor anomolies that we witnessed.  For
instance, several sites would return every so often, for lack of
anything better, a filename in the result set.  We've assumed that
those pages didn't have specified titles.

Also, Fidelity, which uses small frame panes to contain HTML-based
advertisements, would return these ad pages as part of their result
sets.  For example, searching on "International" returned several ads
talking about international investments.  Since these ads were
intented to be in a small box, they didn't have anything but a small
image and a single link.  The users were not amused.  The lesson here
seems to be: don't let your search crawler see your advertising.

Speaking of frames, there was another peculiarity of searching.  When
users got a result that was a page intended to be in a frame, the
display characteristics were very peculiar.  

For example, Fidelity uses a table-of-contents (TOC) pane in their FAQ
pages.  Clicking on an item in that pane brings up the topic in the
main pane.  In one test, the user had searched and retrieved the TOC
page as a result.  When they brought it up, it wasn't in its intended
pane, but instead occupied the entire window.  Thus its behavior broke
(and gave a Javascript error) when the user clicked on an item.

Essentially, if information is designed to be viewed in a multi-pane
frame, it's extremely difficult (with today's technology) to make that
information searchable and achieve its design goal.

It seems that searching information on a site, while straightforward
in theory, seems to run into lots of hitches in practice.  None of the
sites we tested that had internal search engines escaped our tests
without usage problems.

 _______________
 From The Editor: Goodbye's We'd Rather Not Give
 Jared M. Spool

Next week, User Interface Engineering will lose 20% of our
workforce.  This was always the plan, but it is difficult none the
less.  Our loss is the result of two of our interns, Terri DeAngelo
and Maureen Tobin, coming to the end of their six-month internship.

You have probably never met Terri or Maureen, but you are intimately
familar with their work.  Terri has been absolutely essential in our
conducting the Web Site Usability study.  She observed *every* test
(something no-one else in our group can claim), measured every site,
and filled out the spreadsheets and worksheets with the hundreds of
data points collected.  She's collected screen shots and spent time in
endless meetings briefing us on this question and that ("Did we ever
see anyone use the descriptions that follow each search result in the
new Disney site?"  "How many people clicked below the fold on the
comparison questions?"  "What was the cool quotes from people getting
frustrated with C|net?" and the perennial favorite: "What do we know
about frames?")

Maureen has been vital in our ability to get this information to you.
While primarily working on our sales and marketing efforts, she has
produced all of our marketing materials for the last few months. 
Because of her efforts, we've been able to bring reduced pricing for
Eye For Design, better materials for our private courses, and new
perspectives on how to more effectively market the knowledge and
know-how that we collect in our consulting and research work.

The internship was through the Massachusetts Software Council
Fellowship Program.  This program places talented people who have been
caught in the down-sizing or right-sizing activities of today's world
into positions that allow them to get experience in the software
industry.  We have been exceedingly fortunate to have gotten the cream
of the program's crop, and will continue to use the program in the
future.

But, we are sad to see Terri & Maureen leave us.  It is unfortunate
that our limited resources, as a small consulting firm, do not let us
do what we want to do.  Both are currently looking for opportunities
and we wish them the best of luck in their future.

_______________
Eye For Design

If you are not an Eye For Design subscriber, you've recently missed
these articles from the January/February 1997 issue:

     Comparisons
Using software can be a process of trial and error, without quite
understanding what you're doing.  See how some software applications
actually make trial and error easier for their users by making
comparisons to see if they're moving in the right direction.

     A Tale Of Two Doc Sets
We watched users in the real world work with documentation.  Some of
them would have killed us if we'd taken their printed manuals.  Others
wouldn't have even noticed.  It was interesting to see how differently
people used their doc sets.

     Tabbed Dialog Designs
Tabs are here to stay, and they're popping up in web sites as well as
in GUIs.  This Designer's Scrapbook shows some ideas to try and some
to avoid.

     Market Maturity
Why would anyone pay $100 for a pocket calculator?  Why did 
WordPerfect lose market share to the competition?  Users' 
expectations of a product depend on the maturity of its market.  By
identifying what stage your product is in now, you can anticipate some
of the pitfalls that lie ahead.

We are extending a limited-time, *special* offer of $39.99 for a
one-year subscription (six issues, normally $79.00).  Subscribe by May
16, 1997 and you'll receive not only our special introductory price of
$39.99 for a one-year subscription

International subscribers, please add $12.00.

Amex, Mastercard, Visa, and Discover are accepted.
You can subscribe via email to efd@uie.com, our web site at 
http://www.uie.com or by phone at (508) 975-4343.

_______________
Upcoming Courses

We're offering our two flagship courses:

Product Usability: Survival Techniques
    May 6, 1997
Techniques For Complex Applications
    May 7, 1997

Both courses are being held at the Andover Marriott.

Registrations for these courses are coming in quickly.  You can check
out the course descriptions on our web site at http://www.uie.com or
we can mail you a brochure.

We can also offer these courses at your company.  This is more cost
effective when you are training 8 or more people.  Due to popular
demand, we extended our price increase for on-site courses until May
1st.  Any courses booked before May 1st, will get in under the old
rates (a significant savings).   If you are interested in a course,
please call us right away.

_______________
UIETips Subscription Information

To remove yourself from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIETips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIETips-Request@uie.com.

Questions?
Send mail to Tips@uie.com or check out our website at 
http://www.uie.com

(c) Copyright 1997
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

Phone: (508) 975-4343 
fax: (508) 975-5353
http://www.uie.com
mailto:uie@uie.com


Brought to you by:
   User Interface Engineering   (508) 975-4343   (uie@uie.com)


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:32 1998
Received: from world.std.com by europe.std.com (8.7.6/BZS-8-1.0)
	id SAA18874; Mon, 13 Jul 1998 18:10:22 -0400 (EDT)
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	id AA19070; Mon, 13 Jul 1998 18:10:18 -0400
Message-Id: <199807132210.AA19070@world.std.com>
Comments: Authenticated sender is <jspool@world.std.com>
From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: Gary PERLMAN <perlman@turing.acm.org>
Date: Mon, 13 Jul 1998 18:04:47 -0500
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7BIT
Subject: Re: 
Reply-To: jspool@uie.com
Priority: normal
X-Mailer: Pegasus Mail for Win32 (v2.54)
Status: O

Back Issue #9 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIEtips@uie.com
Date: Fri, 20 Mar 1998 17:20:43 -0500
Subject: Scrolling on Web Pages -- UIEtips 3/20/98

UIEtips 3/20/98

_______________
Table Of Contents

*  Introduction
*  Message From The Editor
*  Feature: For Whom The Page Scrolls
*  Letters From Readers
*  New Consulting Service: Web Site Link Analysis
*  On The Road
*  On-Site Courses
*  Resources: Web Site Usability Report, Eye For Design, www.uie.com
*  UIEtips Subscription Information

_______________
Introduction

UIEtips presents our latest research and other information that
developers need to design today's products.

UIEtips is produced by User Interface Engineering, a product
usability consulting firm based in North Andover, MA. Information on
subscribing to UIEtips can be found at the end of this message.

Visit our web site at http://www.uie.com.

___________
Message From The Editor
Jared M. Spool

In this issue, we're continuing to report on our findings from our 
most recent web site study.  Once again, we've found that popular 
wisdom turns out not to be true when you actually watch what people 
do on a site.

We also have some letters from readers of previous issues of UIEtips 
and a new consulting service that analyzes your web site and search 
engine logs to determine what links you need to have on your site.

By the way, if you recently received a message from me saying that 
you weren't signed up for UIEtips, but it turned out you were, that 
means that we have two email addresses for you.  If you receive 
duplicate messages from us, just forward both back to me and I'll 
research the problem.

Jared

___________
Feature: For Whom The Page Scrolls

It's a widely held belief among the web developers we hang out
with that users hate scrolling.  We've consistently seen designers
struggling to keep as much of their design as possible "above the
fold."  However, our recent study findings say something different
-- users will scroll and are more successful when they do. 

Our tasks focused on information retrieval -- could the user find
specific information on the web site. Users participated in a
"scavenger hunt" where we asked them to locate the answers on 
specific web sites to questions we created.

While observing the users attempting to locate this information, we
found that they were very willing to scroll through long pages.  And,
in analyzing the links that the users clicked on, we found some very
interesting facts:

> Fact #1: The lower the link on the page, the more likely it leads to success

We measured the depth of each link that the user chose.  We found
that it was not unusual for users to click on a link that is up to 20
inches into the page. (We measure page length in inches -- an
average 800x600 Netscape browser window is about 4.5 inches.  So, 20
inches is about four and a half screenfuls.)

We also found that, as users clicked lower on the page, they
substantially increased the likelihood that they would (eventually)
find the information.  It seems that users who click toward the
bottom of the page are pickier about what they finally click on. 
(If you are going to choose one link out of four screen,
wouldn't you want to carefully consider which one?)

Now, this isn't to say that you should move *all* your links to the
3rd screen.  It turns out that there are other interesting
attributes about those links that are found deep in the page.

For example, links that deep are almost always text links.  And they
are almost always content links.  (A content link is a link that
points directly to content -- see "Category and Content Links" in the
2/19/98 UIEtips.)  Category links are almost always at the top of the
page.  (A category link is a link that points to other links.)

Also, links that are deep in the page tend to have more words (either
in the link themselves or in the associated text).

This suggests that creating long lists of content links is a
successful design approach.  Which brings us to our second fact:

> Fact #2: The more groups of content links, the more likely the users succeed

It was not unusual for these long pages to have their links grouped
into categories.  For example, the Edmund's home page
(http://www.edmunds.com) had groups for New Cars, New Trucks, Used
Vehicles, and Buyer Information.

When we counted the number of groups that appeared on pages users
visited during our testing, we found that users succeeded least when
there were only two groups, and they were most successful when four
to eight groups appeared on the page.

Grouping is a way for users to discriminate among bunches of links.
It also seemed that users used the links within the group to confirm
they were in the right place by seeing other links they recognized
near by.  If the grouping didn't make sense, users seemed to have
more trouble.

However, we found that having more groups wasn't always the best
thing.  Six or more groups of category links did far worse than six
or more groups of content links.  Our recommendation to designers is
that if you are going to create groups, fill them with content
links.

How many links should be in a group?  Well, we've found that groups
with up to 10 links show no negative effects.  (We didn't run into
enough groups with over 10 links to say one way or another.)

> To Scroll or not To Scroll

Scrolling isn't the issue we once thought it was.  Users will scroll 
and it doesn't hurt their ability to find information -- in fact, it 
often helps.  When building web pages that are intended to help 
people find information, you don't need to worry about scrolling.

_______________ 
Letters from Readers: Category vs. Content Links

In the 2/19/98 issue of UIETips we presented our findings on the 
difference between category and content links. Here's what we heard 
from one reader [edited for space purposes]:

* * * * *

>From TamlerH@aol.com

As always, I appreciate your latest information on Web links,
especially since it fits nicely into what I already believe about
information architecture in general.  That is, there's a strong
analogy between category vs. content links on the one hand, and deep
narrow menus vs shallow broad menus on the other hand.  Hence, your
finding about the greater usability of content links can be seen as a
special case of the general rule that menu hierarchy depth should be
minimized in favor of menu breadth.

Howard
___________________________________________
Howard Tamler, Ph.D.
HT CONSULTING - Software Usability Engineering 
833 East Meadow Drive, Palo Alto, CA 94303                       
(650) 493-3426 
htamler@baychi.org

- - - - -

In the 11/28/97 issue of UIETips we presented our findings on
Internet-Savvy users. We found that, while users with Internet
experience had different behaviors than those without the
experience, we didn't see any difference in their ability to find
information.  Here's what we heard from one reader [again edited for
space purposes]:

* * * * *

>From Lee Wright <Lee@PeopleDesignTechnology.com>

Having just completed research that included a very small group of
expert Web users and a small group of novice users, your latest
feature on saavy users was of great interest.

Overall, we observed significant differences in the propensity of
these two groups to look online for certain information as well as
the way in which these two groups went about finding information
online. Once in a site, however, they had similar desires that were
often not met by the existing sites they visited: Quickly and easily
find information relevant to helping make a decision.  

Both groups responded similarly to prototypes that were designed
with this in mind.

Based on your observations and those from our work, I'd conclude
that experienced Web users are similar to those who have a good deal
of experience in any other area.  In this case, they have developed
clues that enable them to quickly judge the pay-off from continuing
to hunt through a site.  Thus, the fact that they are willing to
abandon the Web for an alternative information source at a rate
faster than novice users is a function of efficiency, not lack of
interest.

Once those responsible for sites are able to implement designs (with
the appropriate content) that meet the modest needs of their 
customers
and potential customers, they should see higher returns from their
online efforts.

Best regards
Lee Wright

Lee Wright          People | Design | Technology
214/503-0052     A research-based consultancy
Dallas | Los Angeles | San Francisco

__________
New Consulting Service: Web Site Link Analysis

Designing a web site is a lot easier when you know what information 
your users need to find.  We've developed a technique that allows us 
to determine what links users want to click on.  By studying how 
users interact with your current site -- through a combination of 
usability testing and analysis of your search engine logs -- we can 
quickly identify the important links that your web site should have.

If you would like more information on how we could help you ensure 
you have the right links on your site, please give us a call at
(978) 975-4343.

_______________
On The Road

User Interface Engineering's consulting team spends a lot of time
traveling. Sometimes, you can catch us while we're in your
neighborhood. If we have the time, we'd love to stop by and see what
you're doing or possibly even give a short presentation about some of
our latest research.

Here's a brief summary of some of our upcoming travel and what we'll
be discussing:

Jared M. Spool:

- April 6: Denver - Web Design '98 (Web Sites That Work)
- April 14-16: San Francisco - Web Builder '98 (Cool Doesn't Cut It
    & The Scent Of Information)
- April 19-20: Los Angeles - CHI '98 (Product Usability Survival 
    Techniques & Web Sites That Work)
- April 23: Los Angeles - CHI '98 SIG (Measuring Web Site Usability)
- April 29: Chicago - Andersen Consulting (private talk)
- April 30: San Francisco - IT Forum (Cool Doesn't Cut It)

Carolyn Snyder:

- April 14-15: Rochester, Minn. - IBM (Web Sites That Work -- 
    on-site course)
- April 19-20: Los Angeles - CHI '98 (Product Usability Survival  
    Techniques & Web Sites That Work)

Plus, remember that when we're not traveling, you can find us
hovering around our home base of North Andover, Mass.

_______________ 
On-Site Courses

Want to set your entire team on the right track for building usable
products? Want to have a course that's customized just for your
company, where we focus on *your* products and *your* development
challenges? Want to get everyone on your team on the same page without
decimating your travel budget? If so, an on-site course might be right
for you.

Some of the courses we can bring to you are:

Web Sites That Work: Designing With Your Eyes Open

    This two-day course is for designers and developers of Internet
    and intranet web sites, content developers, graphic designers, web
    authors, and managers. Knowledge of HTML is useful, but not
    necessary.

    This course isn't based on opinions -- it's based on actual data
    about what works and what doesn't. You'll learn about usability
    tests, the "scent" of information, on-site searching, links,
    navigation, site organization, graphics, page layout,
    whitespace, readability, and users' knowledge. You'll gain
    first-hand knowledge of what works and what doesn't by conducting
    usability tests on live web sites.

Product Usability for Documentation Professionals

    This two-day course is aimed at people who need to communicate, in
    particular technical writers, editors, training developers,
    graphic designers, web site designers, and documentation managers.

    Discover techniques that will dramatically change the way you
    build products, without requiring any more time, money, or people.
    You'll learn how to identify barriers, prevent the majority of
    usability problems, use techniques for collecting information
    about users, do usability tests, design usable web sites, and
    create a fully-working paper mock-up.

The following two courses are ideal for all members of the product
or web site development team, including software engineers, user
interface designers, project leaders, technical writers, marketers,
graphic designers, and product managers.

Product Usability: Survival Techniques

    In this one-day course, we'll discuss how quality and usability 
    are intertwined. You'll learn about Affordances, Mental Models, 
    and Tool Time, and how to involve users at all stages of the 
    product's development. Each participant will have the opportunity 
    to build a low-fidelity prototype and conduct several usability 
    evaluations.

Techniques for Complex Applications

    Throughout this one-day course, we focus on the products that 
    you're building right now. The exercises center around *your*
    applications. By the end of the day, you'll have a whole new
    perspective on your  product. You'll have new questions, but
    you'll know how to find the answers. We'll discuss Market
    Maturity, Core versus Ring Applications, how to increase users'
    productivity, and which techniques to use for a given project.

Check out our web site, http://www.uie.com, for more information and
additional courses. It lists reasons to bring a course on-site and
compares courses so you can decide which one is right for you.

Please call us at (978) 975-4343. We'd be happy to have one of our
consultants talk with you about your needs.

_______________
Resources: Web Site Usability Report, Eye For Design, www.uie.com

In the process of doing our work, we collect a tremendous amount of
information on what makes products and web sites usable. Here are
three resources that we've made available:

Report: Web Site Usability: A Designer's Guide

    It's commonly accepted that graphics, color, and whitespace are
    among important elements of a successful web site. However, it
    turns out that this may not be the case after all. This report
    sets those ideas on their head. "Web Site Usability: A Designer's
    Guide" is a 155-page report based on our observations of the
    struggles and successes of more than 50 users as they searched for
    information on nine popular web sites. (To get a sample chapter
    and ordering information, send mailto:web@uie.com with the words
    "SEND CHAP-1" in the subject of the message.)

Eye For Design

    If you like what you read on UIEtips, you'll love Eye For
    Design, our bi-monthly newsletter containing tips and techniques
    for developing excellent products and web sites. You'll read about
    the latest research we've done on how to build usable
    applications. (For a complimentary issue, send your postal
    address to mailto:efd@uie.com.)

http://www.uie.com

    Here, you'll find articles on many things, including how tabbed
    dialogs can get designers into trouble, using paper prototypes to
    manage risk, how to spoon-feed conceptual information using tips
    and hints, and a new comprehensive UI bibliography from Chauncey
    Wilson of WilDesign Consulting.

_______________
UIEtips Subscription Information

To get the previous issues of UIEtips:
Send the phrase SEND UIETIPS in the subject of a a message to 
archives@uie.com.

To remove yourself from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIEtips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIEtips-Request@uie.com.

Questions?
Send mailto:tips@uie.com.

(c) Copyright 1998
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

phone: (978) 975-4343 
fax: (978) 975-5353
http://www.uie.com
mailto:uie@uie.com


-- End --


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:35 1998
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From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: Gary PERLMAN <perlman@turing.acm.org>
Date: Mon, 13 Jul 1998 18:04:46 -0500
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Back Issue #5 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: uietips@uie.com
Date: Tue, 12 Aug 1997 09:45:53 -0500
Subject: Pushing Information For Productivity -- UIETips 8/12/97

Posted by "Jared M. Spool" <jspool@uie.com>:

UIETips 8/12/97

_______________
Table Of Contents

 *  Introduction
 *  From The Editor: From Chaos to Orders
 *  Pushing Information For Productivity
 *  Making Files Disappear
 *  Upcoming Course
 *  Conference: User Interface '97
 *  Resources: Web Site Usability Report, Eye For Design, www.uie.com
 *  Fall Calendar: Where to Find Us 
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes the latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product 
usability consulting firm based in North Andover, MA.  Information on
subscribing to UIETips can be found at the end of this message.

Visit our web site at http://www.uie.com.

 _______________
 From The Editor: From Chaos to Orders
 Jared M. Spool

For those of you who enjoy UIETips, I want to apologize for the delay
in getting this one to you.  (For those of you who don't enjoy it,
instructions for unsubscribing are provided at the end of this
message.)

My excuse (and it is just an excuse) is that everything, all of a
sudden, seemed to happen at once.  Our new report, "Web Site
Usability: A Designer's Guide," came out with a bang.  In just a few
weeks, we went from complete chaos to hundreds of orders and we still
haven't spent a penny on advertising.  

We've also been working hard on our upcoming conference: User
Interface '97, which will be held November 3, 4 & 5 in Cambridge, MA. 
As you'll see below, we've managed to put together an incredible
line-up.  

Plus we have some new research to study the structure of web site
links, trying to understand how users decide what links to click and
what designers can do to help them catch the "scent of information."
We're just starting the testing and should have results in the next
few months.  You'll read 'em here first.  (It you'd like to be a user
in one of our tests, you can sign up on our web site
http://www.uie.com.)

Jared

_______________
Pushing Information for Productivity

The primary purpose of an application's user interface is to provide
information to users about how to accomplish their goals. Applications
do not need a user interface -- Unix proved this. There is no way that
you could sit an average human down in front of a Unix and expect them
to accomplish anything.

Yet millions of Unix users accomplish work every day.  How did they
know what to type?  From man-pages, Nutshell books, user manuals,
classroom training,  Unix For Dummies, other users, technical support,
newsgroups and many other sources.  All these different mediums supply
the information that the user interface doesn't.  

In essence, product designers utilize all these different mediums to
provide information to the user.  But we've learned that you can put
each medium on a continuum.  The ends of the continuum represent how
productive the user is while retrieving the information.  This is a
crude representation of the continuum:

<<Most Productive>>
      | -- -- UI (Affordances)
      | -- -- Wizards & Cue Cards
      | -- -- Online Help
      | -- -- Reference Manuals
      | -- -- Tutorials
      | -- -- Classroom Training
<<Least Productive>>

For example, when participants are in classroom training, they are not
very productive.  Sure they are receiving useful information, but they
can't apply it right away.  The information takes a long time to
receive, because it is usually presented in abstract terms. Or it is
presented through case studies and examples, but that still requires
the participant to figure out which pieces relate to their problems
and how to apply them.  So, for the duration of this training, the
participants are not getting work done.

Contrast that with online help.  To get the same information from
online help, it is probably broken up into smaller chunks.  Between
each chunk, the user is doing work.  As they need more information,
they jump into Help, get what they need and leave -- in and out,
nobody gets hurt.  Overall, this time is very productive for the user.

And when they are getting the information directly from the user
interface, they are even more productive.  When the UI is done right,
the users never have to take their minds off of their direct task. The
affordances just guide them to their goals.

As designers, our job is to move as much information to the
productive side of the continuum as possible.  Tools like the user
interface, wizards, cue cards, and online help make this significantly
easier.  They cost a lot to develop, but once developed they can make
users significantly more productive.  And isn't that why we're
building these applications in the first place?

We've noticed that the most usable applications we find are ones in
which the development team has obviously spent time thinking about how
they want to get information to the users and then designed explicitly
for that.

_______________
Making Files Disappear

In a recent UTEST discussion, Joe Grant from Tripos brought up a
fascinating question.  (UTEST is a discussion list for people
interested in usability.)  Here's what he said: 

    "The points about automatically saving; intelligent, multiple
    undos; removing the File menu, and basically shielding users from
    the computer file hierarchy are very thought-provoking, at least
    for me. Honestly, I haven't tried it, it sounds great, but is it
    realistic? Do we end up frustrating or satisfying users by doing
    this, even if it can be done? Has any other software done this?

    "Quicken comes to mind in addressing at least the point about
    implicit saving, and, for the most part, it spares me from
    routinely having to deal with files. (Except when I back up.) For
    my money, Intuit made a smart leap of faith in their design
    approach that is appreciated by at least this user."

It wasn't a leap of faith that gave Quicken its ability to make the
files disappear.  We've found that it has to do with the basic nature
of data storage. It turns out that Quicken had all of its ducks lined
up right -- something that designers rarely get to do. 

To learn how Intuit pulled this off when others have failed, we
needed to understand more detail about both the history of files and
their structure.  What we found was that designers with this goal have
a hard task in front of them.

-- The History -- 

Files, for the most part, are a historical artifact from early
computing.  Files were originally created to make data management
easier.  They were originally modelled after card decks.  

There have been several attempts over the years to eliminate files,
such as MUMPS, a programming language/operating system that stored all
your data in one massive multi-indexed database.  (Bumper sticker:
MUMPS Means Never Having to Say Your Sorting!)  But, for mainstream
computing, we've used files for over 45 years.

It would be desirable to eliminate files.  Directories, drives,
networks all get in the way of real work.  Having a different front
end has real potential (Show me everything in the Zodiac project that
Mary has worked on recently).  Users wouldn't have to know which
information is in which files.  But accomplishing this isn't as easy
as it might seem.

-- The Structure -- 

A few applications have succeeded in eliminating files, such as
Quicken.  Why did Quicken succeed where others have failed? For one,
Quicken data is transactional, unlike a word processor document or a
medical record.  Each element is small and discrete. And identical in
structure.  A deposit is essentially the same as a check or an ATM
withdrawal.  They have the same information (amount, date, transaction
#, cleared, memo, category).

It's also multi-dimensional.  For instance, users may want to look at
it by date.  Or by category.  Or by whether the check has cleared.  To
store this data, Quicken puts it all on one file.  The order that the
data is stored in actually rarely relates to the order that the
information is viewed.  Whereas, in a word processing document, the
data is stored in essentially the same order as it is shown to the
user.  Multi-dimensionality changes the ballgame.

Essentially, Quicken saves multiple elements in a single file.  To
save each element in its own file would require that the user know a
lot about the infrastructure of the application without much added
value.  (What if they delete one file by accident?  What if they
rename it?  What if they don't copy all the related transactions in
their entirety?)

Conversely, word processor documents are not uniform like Quicken
transactions.  They can be short or long.  Often they don't relate to
other documents.  Users rarely want to produce a report that produces
statistics on the contents of a collection of documents. (What's the
average amount of passive voice on all the memos written since 1/1/97?
 How many times have we used the word "proclivity"?)

But these are extremes.  E-mail messages are an example of something
that falls in the middle.  Parts of them are uniform (the subject, to,
from, date, and other header information). Parts of them are unique
(the content).  They have transactional value, such as threads.  (Show
me all the messages on the topic of Alan Cooper's latest book.)  And
they are multi-dimensional.  (Show me all the messages since 1/1/97
about crash bugs in Internet Explorer.  Filter out all the messages
from MakeMoney@SpamKing.com.)

There have been many attempts to provide a decent mail interface and
we've never found one that really does the job well.  Popular programs
such as Notes, Eudora, and Pegasus have all taken a stab at this, but
in watching users work with them, it's obvious that we still have a
long way to go.

A main reason is that Quicken has advantages in its data that most
applications don't have: transactional uniformity.  Anyone who has
struggled with the design of a sophisticated customer service or
patient management system will know that transactional uniformity is
one of the first things to go when functionality sets in.  How do you
create a single type of transaction that will work for a patient who
comes in for a single blood test versus someone who is staying in the
burn unit for 9 weeks, undergoing 6-8 surgeries?

Quicken has definitely done a fantastic job of relieving the burden on
the user of understanding how the different stored objects relate. It
is certainly worth exploring your application to see if you can do
this for some, if not all of your stored objects.  But if you can't,
don't beat yourself up.  Many before you have also tried and failed. 
You're in good company.

(By the way, you can subscribe to UTEST by sending the word Subscribe
in the body of a message to listproc@hubcap.clemson.edu.)

_______________
Upcoming Courses

We're offering our two flagship courses:

Product Usability: Survival Techniques
    September 9, 1997
Techniques For Complex Applications
    September 10, 1997

Both courses are being held at the Andover Marriott in Andover, MA.

Registrations for these courses are coming in quickly.  You can check
out the course descriptions on our web site at http://www.uie.com or
we can mail you a brochure.

We can also offer our courses at your company.  This is more cost
effective when you are training eight or more people.  If you are
interested in a course, please call us right away at (508) 975-4343.

_______________
Conference: User Interface 97

Mark your calendar for User Interface 97: November 3, 4 & 5 in 
Cambridge, MA.

While we're still nailing down the final program, we can tell you that
we'll have eight day-long tutorials on topics such as:

 o  Effective Web Site Design
 o  Visual Design for Information Products
 o  Interviewing Customers: Discovering What they Can't Tell You
 o  Design for Emerging Web Sites
 o  Designing for the Human Mind
 o  Designing Virtual Worlds
 o  A Usage-Centered Approach to Model-Driven UI Design

We've lined up some world-renowned experts as speakers including
Jakob Nielsen, Ellen Isaacs, Bruce Damer, Mary Mooney, Wayne Neale,
Marc Rettig, Eric Lunt, Tom Hewett, Larry Constantine, and Lucy
Lockwood.

We promise to send you more information as soon as we've finalized all
the details.  But you'll want to make sure to keep those dates open.

_______________
Resources: Web Site Usability Report, Eye For Design, www.uie.com

In the process of doing our work, we collect a tremendous amount of
information on what makes products and web sites usable.  Here are
three resources that we've made available:

Report: Web Site Usability: A Designer's Guide

    It's commonly accepted that graphics, color, and white-space are
    among the most important elements of a successful web site.
    However, it turns out that this may not be the case after all.
    This report sets those ideas on their head. "Web Site Usability: A
    Designer's Guide" is a 155-page report based on our observations
    of the struggles and successes of more than 50 users as they
    searched for information on nine popular web sites.  (To get a
    sample chapter and ordering information, send mailto:web@uie.com
    with the words "SEND CHAP-1" in the subject of the message.)

Eye For Design

    If you liked what you read on UIETips, you'll love Eye For
    Design, our bi-monthly newsletter containing tips and techniques
    for developing excellent products and web sites. You'll read about
    the latest research we've done on how to build usable
    applications.  (For a complimentary issue, send your postal
    address to efd@uie.com.)

http://www.uie.com

    Here, you'll find articles on many things, including how tabbed
    dialogs can get designers into trouble, using paper prototypes to
    manage risk, how to spoon-feed conceptual information using tips
    and hints, and a new comprehensive UI bibliography from Chauncey
    Wilson.

_______________ 
Fall Calendar: Where to Find Us

This fall, we're going to be touring the continental US (still
waiting for that Honolulu consulting gig!).  When we're traveling, we
often visit clients to give short presentations, meet their
development teams, and just get a feel for what they are up to.  If
you'd like us to stop by when we're in your neighborhood, just give us
a yell.

If you're going to be at the UPA conference this week in Monterey, CA
(8/13-8/15), you'll find Tara Scanlon at the Author's Table,
autographing copies of Web Site Usability: A Designer's Guide.
(http://www.upassoc.org)

Jared Spool will be traveling all over the country this fall.  He'll
be speaking:
 -  at Oracle World in Los Angeles on 9/22 (http://www.ioug.org)
 -  at the Tuscon, AZ, STC Chapter on 9/25 (http://stc.org/region5/pac/www) 
 -  at the Progress Western Regional Conference in Pheonix, AZ, on 9/26-9/27
    (mailto:chazg@erinet.com)
 -  at the Help Technology Update Conference in Boston, on 9/29
    (http://www.winwriters.com)
 -  at the SD '97/Web Development '97 Conferences in Washington, DC 
    on 9/30-10/3 (http://www.sd97.com and http://www.web97.com)
For client work he'll be in San Francisco from 8/20-8/23 and 
Columbia, SC, on 9/15-9/16.  

Carolyn Snyder will be speaking at the Performance Support Conference
'97 in Chicago, IL, on 11/17-11/20. (http://www.epss.com)

_______________
UIETips Subscription Information

To remove yourself from the list:
Send the word UNSUBSCRIBE in the body of a message to 
UIETips-Request@uie.com.

To add yourself to the list:
Send the word SUBSCRIBE in the body of the message to 
UIETips-Request@uie.com.

Questions?
Send mail to Tips@uie.com or check out our web site at
http://www.uie.com

(c) Copyright 1997
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

Phone: (508) 975-4343 
fax: (508) 975-5353
http://www.uie.com
mailto:uie@uie.com

Brought to you by:
   User Interface Engineering   (508) 975-4343   (uie@uie.com)


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

From jspool@uie.com Mon Jul 13 18:36:40 1998
Received: from world.std.com by europe.std.com (8.7.6/BZS-8-1.0)
	id SAA18834; Mon, 13 Jul 1998 18:10:08 -0400 (EDT)
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	id AA18732; Mon, 13 Jul 1998 18:10:04 -0400
Message-Id: <199807132210.AA18732@world.std.com>
Comments: Authenticated sender is <jspool@world.std.com>
From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: Gary PERLMAN <perlman@turing.acm.org>
Date: Mon, 13 Jul 1998 18:04:46 -0500
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Back Issue #7 (Each Issue Sent Separately!)

From: "Jared M. Spool" <jspool@uie.com>
Organization: User Interface Engineering
To: UIETips@uie.com
Date: Fri, 28 Nov 1997 13:21:03 -0500
Subject: Internet-Savvy Users -- UIETips 11/28/97

UIETips 11/28/97

_______________
Table Of Contents

 *  Introduction
 *  Message From The Editor: Trying New Things and a Goodbye
 *  Feature: Internet-Savvy Users
 *  Resources: Web Site Usability Report, Eye For Design, www.uie.com
 *  Letters from Readers: On-Site Searching
        - Wayne Douglass 
        - Duncan Sanderson
        - Fred Holtzman
        - John Springer
        - Cheryl Ward
 *  1998 Course Schedule
 *  Area Code Change
 *  New Course: Web Site Usability: Designing With Your Eyes Open
 *  UIETips Subscription Information

_______________
Introduction

UIETips describes our latest research and other information that
developers need to design today's products.

UIETips is produced by User Interface Engineering, a product
usability consulting firm based in North Andover, MA. Information on
subscribing to UIETips can be found at the end of this message.

Visit our web site at http://www.uie.com.

_______________
Message From The Editor: Trying New Things and a Goodbye
Jared M. Spool

Our annual conference, User Interface 97, was a great success. We
had close to 400 attendees, 50% more than last year. Overall, the
conference was a success, and we also received many valuable
suggestions for next year.

We've already gotten underway with the planning for User Interface
98. The tentative dates are October 5th through 7th, to be held in
Cambridge, MA, again. We've received many requests to bring "the
show on the road," as it were, to the Left Coast, Europe, and
Australia, but I think we're going to stay close to home for the
near future. By announcing the dates earlier for next year's 
conference, we hope to give attendees time to find good deals on 
airfare.

In this issue of UIETips, we are venturing a little off the beaten
path. In addition to our usual report on our latest findings, we're
going to try a couple of new things. First, I've decided to share
some of the interesting feedback we got from our last issue --
On-Site Searching. The neat thing about an email newsletter is that
we can be more flexible with the format and therefore make it more
interesting for you.

Second, we have a special invitation that we're only making to 
UIETips readers. We're in the throes of putting together a new 
course on web site design. A one-day version has already been 
accepted to the CHI conference in L.A. this spring. We're currently 
considering adding a two-day version to our existing course schedule. 
Our special invitation is to participate in the design of this 
course. The details are below, but if you're in the Greater 
Boston area and want to get a sneak preview of the course, plus 
contribute to its design, then we've got a deal for you.

On a different note, it is time for us to say goodbye to Sandy
Spector. Sandy is our latest intern and has been a tremendous
amount of help in our most-recent web studies. Sandy was
responsible for designing, administering, and collecting the
hundreds of data elements that we've been analyzing for the past
couple of months and her output will keep us busy for many months to
come. 

Her hard work and diligence has been exceptional. Without
her help, we would not have any of the interesting facts that we've
recently identified about searching, savvy, links, or the scent of 
information. This week she's putting the finishing touches on her 
work and now its our turn to translate her efforts into the reports 
you'll be seeing.

The internship was through the Massachusetts Software Council
Fellowship Program. This program places talented people who have been
caught in the down-sizing or right-sizing activities of today's world
into positions that allow them to get experience in the software
industry. We have been exceedingly fortunate to have gotten the cream
of the program's crop, and will continue to use the program in the
future.

We are sad to see Sandy leave us. It is unfortunate that our limited
resources, as a small consulting firm, do not let us do what we want
to do. She is currently looking for opportunities and we wish her
the best of luck in the future. (Sandy can be reached at
sspector@uie.com.)

Jared

_______________
Feature: Internet-Savvy Users

One of the biggest surprises that has come out of our most recent 
study has to do with Internet Savvy. As we brought users in to 
watch them work with the web, we asked them all sorts of questions 
about the Internet. From their answers to these questions, their 
previous web experience and their comfort level with using the web, 
we came up with a measure we call "Internet Savvy." 

Based on our previous work, we had hypothesized that those with the
most Internet savvy would do the best at finding answers. One reason
was from the users themselves:  in previous studies, users with
little Internet experience always told us that if they had more
experience, they would have done better. The second reason was from
the web designers we'd been sharing our result with:  They always
ask if we were testing novices or experienced web users. 

Based on these comments, we thought we should measure to see if 
savvy made a difference.

It doesn't. 

Our findings show that there was no correlation between the user's
Internet savvy and the number of tasks they successfully completed
in our scavenger hunt studies. If there was a difference, we should
have seen a positive correlation. Finding no correlation means that
just because you've been active on the web, it won't help you find
the information you're looking for.

>> Defensive Mechanisms 

We did observe that people who had more web experience behaved
differently from their less-experienced counterparts. They had
developed behaviors we've dubbed "Defensive Mechanisms."  We saw
several users independently show the same behaviors.  The users who
demonstrated these behaviors were all more Internet savvy than
users who didn't.

Internet savvy users were more likely to: 

*   Scroll all the way to the bottom of a page when viewing it for
    the first time 
*   Look for a link back to the home page 
*   Look at the status bar to determine where a link led 
*   Use the GO menu to return to an earlier page 
*   Read search tips 
*   Use Edit|Find to search within a page 

We believe that experienced users evolve these behaviors as a sort
of defensive reaction to their experience with other poorly designed
sites. For example, one user told us, "I've learned to scroll down,
take it all in, before deciding what to click. Look before I leap."

However, the defensive mechanisms didn't help: these users had just
as much trouble completing tasks as users who hadn't learned these
tricks. 

>> Two Other Differences 

While we didn't find any correlation between Internet savvy and 
success, we did find correlations between Internet savvy and two 
other sets of variables: 

1. Critical of Looks 

Our study showed that Internet savvy users are considerably more 
likely to be critical of a site's appearance. They consistently rated 
sites' appearances worse than non-Internet-savvy users. This is 
probably because Internet-savvy users have seen more sites and have 
a better point of reference than non-Internet-savvy users.

But they were very even-handed in their criticism. They were 
more critical of *all* the sites, not just the ones that 
they succeeded less with. Therefore, it may be a mistake for site 
designers to base their priorities solely on critiques from 
experienced users, without knowing if the improvements will actually 
make the site better.

2. Disenchanted with the Web 

The more experience people have with the Internet, the less likely
they are to perceive it as a good place to find information. After
each task, we asked the users, "How would you have answered this
question if you didn't have web access?"  Users who were more 
Internet savvy were more likely to suggest other non-web venues for 
finding the information.

Our theory is that experienced web users realize the faults of the 
web. They've developed a "network" of non-web resources to locate 
information effectively. This tells us that they are more realistic 
in their expectations of web sites. And even though they weren't any 
more likely to give up on the tasks we asked of them, in real 
usage they might be more likely to stop using the web and use a 
different resource to find the answer.

>> Designing For Users

The good news is that designers don't have to consider whether their 
users are savvy or not, and don't have to come up with two designs if 
they have some of each.

But if Internet savvy doesn't make difference, what does?  In future 
issues of UIETips, we'll discuss the other two variables of user 
experience: how often they've been to the site before and how much 
they know about the content's domain areas.

_______________ 
Resources: Web Site Usability Report, Eye For Design, www.uie.com

In the process of doing our work, we collect a tremendous amount of
information on what makes products and web sites usable. Here are
three resources that we've made available:

Report: Web Site Usability: A Designer's Guide

    It's commonly accepted that graphics, color, and white-space are
    among important elements of a successful web site. However, it
    turns out that this may not be the case after all. This report
    sets those ideas on their head. "Web Site Usability: A Designer's
    Guide" is a 155-page report based on our observations of the
    struggles and successes of more than 50 users as they searched for
    information on nine popular web sites. (To get a sample chapter
    and ordering information, send mailto:web@uie.com with the words
    "SEND CHAP-1" in the subject of the message.)

Eye For Design

    If you like what you read on UIETips, you'll love Eye For Design,
    our bi-monthly newsletter containing tips and techniques for
    developing excellent products and web sites. You'll read about the
    latest research we've done on how to build usable applications.
    (For a complimentary issue, send your postal address to
    mailto:efd@uie.com.)

http://www.uie.com

    Here, you'll find articles on many things, including how tabbed
    dialogs can get designers into trouble, using paper prototypes to
    manage risk, how to spoon-feed conceptual information using tips
    and hints, and a new comprehensive UI bibliography from Chauncey
    Wilson of WilDesign Consulting.

_______________ 
Letters from Readers: On-Site Searching

In the 10/23/97 issue of UIETips we presented our findings that
users who didn't use a site's search engine were 50% more likely to
succeed than those who did use the search engine. Based on these
findings, we suggested that if you want users to find information on
your site, you should keep them away from your search engine. Here's
what we heard from readers [edited for space purposes]:

* * * * *

 From Wayne Douglass <wayned@verity.com>

>At this point, based on this information, our recommendation is for
>site designers to focus on making the long way -- the links of the
>site -- work effectively for users.

Interesting data, unsupported conclusion. 

As the author of a "Search Tips" online guide for the Verity search
engine, I agree that average users certainly don't have searching
savvy, and I tried to overcome their ignorance with my tips. Rather
than simply go through the operators, I discuss operators relevant to
tasks (expanding a search, narrowing a search, using fields (like
author) or zones (like headers) to search, etc). (I even have a one
word search that will certainly bring up the most relevant hits with
the least noise using ANY Internet search engine. Looking for sites
discussing early motion picture technology? Enter "zoopraxiscope." Try
it.)

The simple fact is that searching is a Zen discipline. If you already
know the answer, you can formulate the perfect query. We are all
seekers, Jared. "What is the sound of one hand clapping" is just
another query. The journey is the reward and it begins with the first
step, but if you meet the Buddha on the road, kill him.

--Wayne
---------------------------------------------
Wayne Douglass        
Verity, Inc.            
mailto:wayned@verity.com
http://www.verity.com
"Connecting People With Information"
---------------------------------------------

* * * * *

 From Duncan Sanderson <D.Sanderson@itri.brighton.ac.uk>

Quite interesting issue on web links, search strategies, etc.

re  "how users' previous experience and knowledge affect site 
navigation"

I think this is a key question, and can be asked also for the
searching capabilities (although you have a few observations about
this).

The related question I would like to see asked is the extent to
which socio-economic background affects information finding
capabilities, and site navigation. If you have (or had) a cross
section of users, and information on their schooling levels (and
perhaps jobs or not), you could do some tabular analysis with your
data. You may not have "representative users" but I'll bet you could
provide some preliminary and interesting findings.

This then starts addressing some very interesting issues about
whether the web will be "accessable" to certain social groups, and
what designers may need to do to make it more so (although possible
design options would also have to be tested with users).

Regards,
Duncan Sanderson

* * * * *

 From  Fred Holtzman <holtzmanf@ipix.com>

>Search engines didn't make finding information easier, they made it
>harder. When users found information without a search engine, they
>did 50% better than when they tried to use a search engine.  

I would add a 5th [reason users have trouble with searching] - 
knowing the right words to use to find something. For example I want 
information on double-spacing. Do I enter: 
1) double 
2) spacing 
3) doublespacing 
4) double-spacing

* * * * *

 From John Springer <john@digitalmx.com>

>Users didn't seem to understand what a full-text search is. The
>dynamics of full-text searches are different than looking something
>up in an index, but users didn't seem to grasp this.

Long ago, I realized that most of the documents on my sites are just
the same words arranged differently, and therefore a full text search
was probably useless. I've stuck with hierarchical indexing and
searching for keywords.

John Springer----
     <http://www.digitalmx.com/john>

* * * * *

 From Cheryl Ward <cdindex@zianet.com>

I am a reference librarian and indexer. Yes indeed, the results of the
trial searches are interesting. As you may know, some interesting
research has been done on what it takes for people to continue or give
up as they search for info - mostly paper sources in libraries, I
think. 

I learned boolean searching in programming classes in college but
don't remember much about it being taught in library school, when I
got my masters. While working the reference desk at a local
university, people would look at me like I was crazy when I suggested
changing search terms to plurals. I always demonstrated simple
techniques like that when giving library tours.

It seems like there is a great need for some kind of standardization.
For example, when libraries buy non-print resources from different
vendors, vocabularies are often just different enough to drive
searchers nuts. Of course being a librarian, my suggestion would be to
avoid reinventing the wheel by using Library of Congress subject
headings. There are some problems with that, though. Oh and don't EVEN
get me started on the lack of any kind of logic or standard between
all the sites provided by government agencies. YIKES!

Cheryl Ward
Continental Divide Editorial Services

_______________
1998 Course Schedule

We've finalized our course schedule for 1998. All of these courses 
will be held at the Holiday Inn Andover/Tewksbury in Tewksbury, MA.

Product Usability: Survival Techniques
  January 21
  May 18
  September 21

Techniques for Complex Applications
  January 22
  May 19
  September 22

Product Usability for Documentation Professionals
  June 15 & 16
  November 16 & 17

Descriptions of each of these courses can be found at 
http://www.uie.com.

If you don't wish to wait or come to Massachusetts, we can bring the
course to you. Last year, we brought these courses to dozens of
companies. It's a perfect way to get everyone in your group on the
same page. If you are interested, give us a call at (978) 975-4343.

_______________
Area Code Change

Along with millions of others all over the country, we've been hit 
with an Area Code change. Our new phone number is (978) 975-4343.  
Our new fax number is (978) 975-5353. Our email is the same at 
uie@uie.com.

_______________
New Course: Web Site Usability: Designing With Your Eyes Open

We're currently working on a new course for 1998 based on our 
research into the design of web sites.

Whenever we develop a new course, we hold a "rehearsal" of it, where
we present it to 15 or so people for free, in return for their
feedback. Everybody wins - we learn how to make our courses better,
and you get the opportunity to hear our latest stuff, for free. 

We're still looking for a location for the rehearsal. If you have a 
facility that can hold 18 folks with 5 or 6 computers already hitched 
up to the Internet, we'd love to borrow it for a day. All we need is 
an Internet browser for our exercises.

There will be no charge to attend the rehearsal, but it ain't free: 
we'll expect you to give us lots of feedback on how we're doing and 
what we could do better.

Our tentative dates are 12/16 or 12/17, depending on the availability 
of the facility.

If you think you'd be interested, please send mail to 
rehearsal@uie.com. We'll contact you as soon as we have more
information.  (The offer is limited by space, so you'll want to 
contact us right away.)

_______________
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Questions?
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(c) Copyright 1997
User Interface Engineering           
800 Turnpike Street, #101
North Andover, MA 01845

Phone: (978) 975-4343 
fax: (978) 975-5353
http://www.uie.com
mailto:uie@uie.com


-- End --
==========================================================
 Jared M. Spool                User Interface Engineering
 mailto:jspool@uie.com     800 Turnpike Street, Suite 101
 (978) 975-4343                   North Andover, MA 01845
 fax: (978) 975-5353                                  USA
 http://www.uie.com

      If you send me your postal address, you'll get
     the next issue of our newsletter, Eye For Design.
==========================================================

